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FHSYQ

Solo practice · FREE PLAY

Declaration Practice

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Game guide · FHSYQ

Know the goal in Declaration Practice

Keep the active rule in mind. Check whether a complete 13-card hand can satisfy every declaration requirement. The same rule applies on a phone and on a computer. Keep the active rule in mind. Start a 10-question session. Read the visible rule label and wild rank, if shown. The same rule applies on a phone and on a computer.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

Something to practise

Take a moment to read the table. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Return to the explanation when a decision is unclear.

What the game asks you to do

Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Look at the complete hand before deciding.

Work through the instructions

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

How to use the controls

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Use another round to revisit a decision. Work at your own pace.

See the idea in action

Example hand: Q♣ J♥ A♣ 3♠ 9♥ 2♣ 4♠ 10♣ 6♠ K♦ A♦ A♦ 7♠. Wild rank 8. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 80 points. Check the relevant controls before continuing.

Where a round can go wrong

Keep the active rule in mind. Do not judge only the best three cards; every remaining card matters. Use another round to revisit a decision.

A few questions answered

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. Look at the complete hand before deciding. Use another round to revisit a decision.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. For a calm first round, focus on one decision. The same rule applies on a phone and on a computer.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Keep the active rule in mind. Check the relevant controls before continuing.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Keep the active rule in mind. Take the next action only when the current step is clear.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Take a moment to read the table. Use another round to revisit a decision.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Take a moment to read the table. Check the relevant controls before continuing.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Before making a move, check the cards in view. Use another round to revisit a decision.

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