Game guide · FHSYQ
Rules, controls and help for Netwalk
Check the rule below as you play. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game area remains available above the explanation. A new 5×5 network is created and its tiles are rotated. Try the rule on the board, then read the next instruction.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
Build familiarity through play
The example and rules describe the same game you can play above. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Keep the goal in mind before your next move.
Your objective
Begin with the basic rule, then follow the result of your action. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game area remains available above the explanation.
Making your moves
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
Making selections and moves
The board gives you the information needed for the next action. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout.
A closer look at one example
A tile with north and east cables connects only to matching south and west cables on those neighbours. Try the rule on the board, then read the next instruction.
Where a round can go wrong
Keep the goal in view while choosing a move. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Start a new round when you are ready to try again.
Further help with the game
For this game, what is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. You can start a new round from the game controls.
How do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. You can start a new round from the game controls.
When I start, can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. Use the labelled controls for your next action.
During a round, which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The controls work with mouse or touch.
What rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. The controls work with mouse or touch.
For this game, how many people can play here?
Solo. This is local browser play, not internet matchmaking. Use the labelled controls for your next action.
When I start, why are some tiles green?
They have a chain of matching cable ends to the central server. The controls work with mouse or touch.
Can a cable leave the board?
No. This version has fixed boundaries and no wrapping. You can start a new round from the game controls.
During a round, is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. The controls work with mouse or touch.
For this game, must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. Keep the current game state in view while applying this rule.