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FHSYQ

Solo · FREE PLAY

Forty Thieves Solitaire

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Solitaire
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Game guide · FHSYQ

Know the goal in Forty Thieves Solitaire

Begin with the objective. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Take the next action only when the current step is clear. Keep the active rule in mind. Move one card at a time; build down in the same suit. Empty columns accept one card. The same rule applies on a phone and on a computer.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Take a closer look while playing

Keep the active rule in mind. Select a face-up card and then the destination pile or Empty slot. Return to the explanation when a decision is unclear.

What you need to achieve

Build eight suit foundations from ace to king. Take the next action only when the current step is clear. Before making a move, check the cards in view.

The steps to play

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

The controls to know

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. The same rule applies on a phone and on a computer. Look at the complete hand before deciding.

An example before you play

A club 5 can move onto a club 6, but a whole run cannot move together. Take the next action only when the current step is clear.

Check this before moving on

Work at your own pace. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Use another round to revisit a decision.

Questions that come up during play

What is the aim?

Build eight suit foundations from ace to king. Keep the active rule in mind. Return to the explanation when a decision is unclear.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Begin with the objective. Use another round to revisit a decision.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Use the rule sheet as a reference. Return to the explanation when a decision is unclear.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Look at the complete hand before deciding. Check the relevant controls before continuing.

What completes a round?

Build eight suit foundations from ace to king. Work at your own pace. The same rule applies on a phone and on a computer.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Work at your own pace. The same rule applies on a phone and on a computer.

What completes a round?

Build eight suit foundations from ace to king. Treat this as a chance to practise one rule. Check the relevant controls before continuing.

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