Game guide · FHSYQ
FreeCell: rules and examples
Before making a move, check the cards in view. Build four suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Use another round to revisit a decision. Work at your own pace. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group. Take the next action only when the current step is clear.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Give this approach a try
Take a moment to read the table. Select a face-up card and then the destination pile or Empty slot. Return to the explanation when a decision is unclear.
The objective of a round
Build four suit foundations from ace to king. Return to the explanation when a decision is unclear. Keep the active rule in mind.
Start here and follow along
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
Using the playing area
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. The same rule applies on a phone and on a computer. Take a moment to read the table.
One way to understand the rules
With two empty cells and no spare empty column, a group of at most three cards can move together. Check the relevant controls before continuing.
Pay attention to this rule
Begin with the objective. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Check the relevant controls before continuing.
Answers about the rules and controls
What is the aim?
Build four suit foundations from ace to king. Before making a move, check the cards in view. Take the next action only when the current step is clear.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Begin with the objective. Check the relevant controls before continuing.
Which format is available?
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Use the rule sheet as a reference. Use another round to revisit a decision.
Can you give an example?
With two empty cells and no spare empty column, a group of at most three cards can move together. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.
What completes a round?
Build four suit foundations from ace to king. Take a moment to read the table. Take the next action only when the current step is clear.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.
Which version is played here?
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.
What completes a round?
Build four suit foundations from ace to king. A clear plan starts with the current position. Return to the explanation when a decision is unclear.