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FHSYQ

RULES & PRACTICE

How to Play FreeCell

Play FreeCell ↗

Game guide · FHSYQ

FreeCell: rules and examples

Before making a move, check the cards in view. Build four suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Use another round to revisit a decision. Work at your own pace. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group. Take the next action only when the current step is clear.

One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.

Give this approach a try

Take a moment to read the table. Select a face-up card and then the destination pile or Empty slot. Return to the explanation when a decision is unclear.

The objective of a round

Build four suit foundations from ace to king. Return to the explanation when a decision is unclear. Keep the active rule in mind.

Start here and follow along

  1. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Using the playing area

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. The same rule applies on a phone and on a computer. Take a moment to read the table.

One way to understand the rules

With two empty cells and no spare empty column, a group of at most three cards can move together. Check the relevant controls before continuing.

Pay attention to this rule

Begin with the objective. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Check the relevant controls before continuing.

Answers about the rules and controls

What is the aim?

Build four suit foundations from ace to king. Before making a move, check the cards in view. Take the next action only when the current step is clear.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Begin with the objective. Check the relevant controls before continuing.

Which format is available?

One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Use the rule sheet as a reference. Use another round to revisit a decision.

Can you give an example?

With two empty cells and no spare empty column, a group of at most three cards can move together. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

What completes a round?

Build four suit foundations from ace to king. Take a moment to read the table. Take the next action only when the current step is clear.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

Which version is played here?

One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.

What completes a round?

Build four suit foundations from ace to king. A clear plan starts with the current position. Return to the explanation when a decision is unclear.

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